It was a blast to work on FH5! For this project I worked closely with both the Assets and Tech Art teams.
My responsibilities included:
- Giving Outsource support, guiding with technical and artistic feedback
- Working with Dan Greenway and Chris Rhodes on optimising LODs on all assets, as well as creating PLODs for the Theatre and Basilica.
- Global tech art tasks such as applying wind to assets that required it
- Working with the Scene Comp team to connect pylons across the world using internal tools
- Polishing assets throughout production