Michael Neocleous
Michael Neocleous
3D Environment Artist at Build a Rocket Boy
Leeds, United Kingdom

Video games artist with over eight years experience in the field. Currently employed as a 3D Environment Artist at Build a Rocket Boy. Previous experience includes XR Games, where I worked on a variety of VR titles, and Playground Games, where I worked on Fable and the award-winning Forza Horizon 5.
First class graduate of The Art of Video Games course at Escape Studios and Art Director for the runner-up for Immersive Media game of the year in The Rookies 2020 with 'Aspen Lane VR'.

Resume PDF

Skills

3D ModelingWeapon ModelingPhotogrammetryTexturingPBR TexturingArt DirectionLightingRendering3D VisualizationEnvironment ModelingProp ModelingPhoto-manipulationVideo EditingHard Surface ModelingVehicle Modeling

Software proficiency

Blender
Blender
3ds Max
3ds Max
Maya
Maya
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
Unity
Unity
Quixel Suite
Quixel Suite
Marmoset Toolbag
Marmoset Toolbag
3DCoat
3DCoat
Sketchfab
Sketchfab
Photoshop
Photoshop
Premiere
Premiere
Cinema 4D
Cinema 4D
RealityCapture
RealityCapture
ZBrush
ZBrush
Arnold
Arnold

Productions

    • Video Game
      ForeVR Pool
    • Year
      2022
    • Role
      3D Artist
    • Company
      XR Games
    • Video Game
      Forza Horizon 5
    • Year
      2021
    • Role
      Associate Technical Artist
    • Company
      Playground Games
    • Video Game
      The Acropolis
    • Year
      2019
    • Role
      3D Artist
    • Company
      Pearson
    • Video Game
      Fractured Space
    • Year
      2016
    • Role
      Intern/Trailer Editor
    • Company
      EdgeCaseGames

Experience

  • 3D Environment Artist at Build a Rocket Boy
    Edinburgh, United Kingdom
    January 2023 - Present

    Working on MindsEye (https://youtu.be/_modffJe9s4).

  • 3D Artist at XR Games
    Leeds, United Kingdom
    March 2022 - December 2022

    Working on a variety of VR projects with large contrasts in style and production methods.

    - Setting art benchmarks with level art, scene composition and lighting.

    - Polishing/optimising existing art assets

    - Managing junior artists when required

    - working on levels from blockout to art complete

    - Documenting art processes and guides for new starters

  • Associate Technical Artist at Playground Games
    Leamington Spa, United Kingdom
    September 2020 - March 2022

    Worked closely with the Assets and Tech Art teams. Responsibilities included:

    - Giving Outsource support, guiding with technical and artistic feedback

    - Optimising LODs on assets, as well as creating PLODs for the Theatre and Basilica.

    - Global tech art tasks such as applying wind to assets that required it

    - Working with the Scene Comp team to connect pylons across the world using internal tools

    - Polishing assets throughout production

    Recently begun working with the Fable team.

  • 3D Artist at Pearson
    London, United Kingdom
    June 2019 - August 2019

    I had to create a plethora of architectural assets and props for a historically accurate digital recreation of The Acropolis in Greece.

  • Undergraduate Student at Escape Studios
    London, United Kingdom
    September 2017 - May 2020

    Studied the Art of Games course at Escape Studios. Learning new skills while refining old ones in a variety of software and mediums.

  • Intern at Edge Case Games
    Guildford, United Kingdom
    January 2017 - March 2017

    My duties included aiding in the editing and animating of trailers for Fractured Space and modelling placeholder models for an undisclosed project.